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![]() ![]() So… my “guess” is that the entire song has been exported in different autonomous layers inside a loop… and then are added on top of each other at specific times of the fight.įor sure doing something like this is an impressive feat code wise… I guess it must not be that easy to do on the perspective of a music compositor also. in the third and final section of the fight lyrics come in with a perfect timing.in the second very short section (the part were the big robots comes into the fight) section more melody of the song itself is added on top of it and you start hearing some voices.Sure, some of the issues that were prevalent in the console version are still there, but its an immensely enjoyable hack-n-slash title with a crazy storyline and great boss battles. Its got all the content, better graphics, performs better, and is 30. ![]() when the “calmer” part of the fight is on… as the boss calls for backup, a layer is taken off and only the very basic part of the rythm plays… the more rhytmic base is added on top again after the fight restart. Metal Gear Rising on PC is the definitive release of the game.in the first section of the fight you mainly only get the more “rhytmic base” of the song.every time a new section of the fight is reached… a new layer is added to the music as to “rise the excitement” of it.įor this specific piece I’d like you to notice how:.every section has a specific “piece” of the soundtrack playing.every boss fight is divided into different “sections”.The second part tho will not be visible until you actually see how this track has been used INSIDE the game itself so now I’m going to share an old video of mine (yeah… I had a gameplay youtube channel in the past) to show the boss fight this track is used inside the game.īefore I do so tho, I’d like to point some things out. The first thing I’d like you to notice is that even tho this is a full vocal track… it hardly goes behond the 2 minutes mark as a time duration. ![]()
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